7. Make all Meeting missions into Duels (so they're all the same)
Monday, February 24, 2020
All For One Revisited -- Again
7. Make all Meeting missions into Duels (so they're all the same)
Sunday, February 23, 2020
River City Girls Review (PS4)
Title: River City Girls
Developer: WayForward
Publisher: WayForward
Genre: Adventure, Arcade, Fighting, Multiplayer
Price: $29.99
When Nekketsu koha Kunio-kun (roughly translated as "Hot Blood Tough Guy Kunio") made its way to arcades in 1986, not even its biggest fans thought it would have legs. Even as developer Technos Japan had high hopes for it (going so far as to name its principal protagonist after company president Kunio Taki), it seemed to carry a one-off vibe. After all, it was a side-scrolling beat-em-'up that, for the first time, employed four-direction movement and required multiple hits to dispatch enemies. It turned out to be a commercial smash, prompting the release of a port to the Nintendo Family Computer the next year and serving as the kickoff point of an immensely popular franchise.
That the Kunio-kun series is still alive and kicking three decades and three years later despite one industry challenge after another speaks volumes of both the loyalty it has engendered and the quality for which it stands. Now owned by Arc System Works, titles in the intellectual property – which has branched out into seemingly disparate genres, including a variety of sports – boast of outstanding technical and artistic polish, uniquely quirky plots and premises, and engrossing gameplay designed to generate high replay value.
River City Girls is no exception. Featuring a lush color palette and rock music consistent with its retro sensibilities, it turns the hero narrative upside down by having familiar high-school characters Misako and Kyoko do the heavy lifting vice usual leads Kunio and Riki. After learning of their boyfriends' kidnapping, they're spurred to action — from detention, no less, in an obvious nod to their kickass predilections — out of Nekketsu High School, and deep within River City. The result is a rollicking ride that never feels fabricated or forced. To this end cutscenes and interactions laced with humor propel the narrative and help the presentation forge ahead.
Combat mechanics are excellent, in no small measure complemented by easy-to-master and lag-free controls. Difficulty ramps up over time, but never unfairly, and with an eye towards encouraging gamers to collect experience points and currency (earned from encounters) for use by Misako and Kyoko in raising stats, learning new moves, and purchasing battle-purpose gear and equipment. And while River City Girls has a clear end (Save Kunio and Riki!), it's far from linear; side-quests abound, and the attainment of their objectives yields accessories that provide percentage boosts to abilities and skills. It even has collectibles by way of Sabu statues and cats; finding all will net more bonuses, not to mention unlock the real final boss fight.
For all the open-world options, River City Girls isn't overly long. In single-player mode, it should be good for around 10 hours or so. That said, it earns its keep in cooperative mode. As with every other classic beat-em-'up title, it finds itself reaching new heights when enjoyed by two gamers who band together in beating up all the bad guys on screen. The shared experience can likewise smoothen any rough edges produced by grinding, and by the occasionally uneven pace. In any case, it proves well worth its $29.99 price tag. Highly recommended.
THE GOOD:
- Outstanding audio-visual presentation reminiscent of classic beat-'em-ups
- Deep and engrossing non-linear gameplay
- Superb cooperative mode
- Solid addition to the Kunio-kun franchise
THE BAD:
- Uneven pace
- Grinding required
- Side-quests can lead to time-consuming backtracking
Friday, February 21, 2020
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Thursday, February 20, 2020
Sanity Slips Away!
Today was a pretty rough day and I actually ended up hurting my back more than ever. It really sucks and is insanely painful but it's not like I knew I was going to hurt my back today any worse than it already is.
For the #2019gameaday challenge I played a game of Elder Sign: Omens and completely succumbed to the darkness.
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim
Wednesday, February 19, 2020
Life Is Strange 2 | Episode One "Roads" Review |
After a late spring of prodding, Dontnod's continuation of its award-winning episodic adventure arrangement Life is Strange is here, and it has a loud and clear message to convey to every one of us.
Quick Facts :
- Initial release date: 27 September 2018
- Developer: Dontnod Entertainment
- Genre: Adventure game
- Platforms: PlayStation 4, Xbox One, Microsoft Windows
'Roads' What Is It About :
Life is Strange 2 includes none of the characters or settings of its forerunner. Its new saint, a 16-year-old hero Mexican-American kid named Sean Diaz, does not have a choice turning around time-travel capacity like Max Caulfield. Be that as it may, the minute an acoustic guitar starts carefully strumming over the sun-kissed title screen, it is obvious what you are playing. This might be a new story among new faces and obscure districts, however from every other angle this is Life is Strange.
Life is Strange 2 is inside and out a more intricate issue: its activity sprawls out from Seattle to the forested areas of Oregon and still more distant abroad, giving it the vibe of a street motion picture in amusement frame.
The carefree dynamic of the Diaz family is quickly fathomed as you examine Sean's home, gathering supplies for a late-night party. The course of action has had a honest to goodness graphical refresh as a result of Unreal Engine 4, which infers swathes of superbly completed the process of describing objects, ordered journal doodles, and fluid, human activitys that pass on another level of nuance to the record.
Life is Strange 2, most importantly, is an account of fellowship and society, and even in its beginning times Sean and Daniel's relationship is tremendously contacting. Out and about, Sean is urged to not just pay special mind to or secure Daniel, but rather help raise him. That duty shows in manners both self-evident – don't spook the child with phantom stories previously you stay outdoors amidst the forested areas around evening time — and more hazy. You're bankrupt and eager and urgent. Is it worth a critical dollar to offer him a hint of something to look forward to as a chocolate bar or a toy?
An untidy whiteboard demonstrates a disorderly errand plan… Invoices and apparatuses uncover that Esteban is a compulsive worker. Sean chimes in contemplatively to The Streets in his room, and Daniel opens his entryway somewhat subsequent to pummeling it close to ensure his sibling won't see his Halloween ensemble. It's a living domain, more so than any found in the principal diversion.
The devil genuinely in the subtle elements, and this is extended to the discourse. Sean would now be able to respond to surrounding discussions amid ongoing interaction, or, in other words, much like the framework found in Night School's Oxenfree. This implies the game doesn't simply bolt you out when you associate with something, and there's very little dead air when you're investigating, which I for one believe is a colossal move up to life is strange part 1.
Discussions proceed all through physical activities, which helps me to remember discussion among Sam and Nathan in uncharted 4, makes the experience undeniably streaming and artistic. This is helped by an influx of new camera strategies, from taking off feathered creatures eye-see shots of the siblings to astute close-ups and wide edges that give space to the player to think about and consider what unfurls before them.
A progression of grievous occasions happens not long after the introduction which results in the incidental demise of their racially provocative neighbor, which subsequently prompts their dad turning into a casualty of police severity, shot dead without hesitating.
The menu and stock framework have been fleshed out definitively, and your knapsack is loaded up with nostalgic things from your home and will keep on clamoring with articles as you advance through the story. You can likewise hang trinkets and connect fixes to it, these going about as the discretionary collectables you can discover amid the occasions of the diversion.
In particular, the things in your rucksack really mean something, As it holds everything that the siblings have left from their previous life. Sean's journal is another key bit of gear. Amid calm minutes Sean can utilize his craft aptitudes to sit and draw the earth around him, a fun little amusement that effectively makes a memory,(This too helps me to remember Uncharted 4 where Nathan draws his own guide in somewhat entertaining path as he continues investigating ) demonstrating DONTNOD's proclivity to attach play to the story.
While investigating you will locate an additional blue feature on specific things in the condition that takes into account a dialog between the siblings, rather than perceptions neighborhood to the hero. You can train Daniel about trail blast blemishes on trees and push him to continue attempting when he has a craving for abandoning skipping stones.
Its influenced fascinating in light of the fact that you to understand that Sean is similarly as green to the world as his sibling, however is presently his sole gatekeeper. You're compelled to consider how you utilize that duty. Daniel is starving and you don't have any cash for nourishment, yet by taking you affect him by obscuring the lines among good and bad, which have outcomes even inside this one episode.
Obviously, there are additionally interchange, more twofold flashpoints that don't have simple answers, however I found that creation intense choices and lamenting my activities attempted to make a feeling of perpetual quality and promise to my own story that had me considerably more drew in with this account than I at any point was in past titles in the arrangement.
At last, this outcomes in a wonderfully paced prologue to a fresh out of the plastic new world, one that I never needed to take off. Cunning composition and important moves up to the moment to minute ongoing interaction guarantee that Life is Strange 2 is an equation breaking development for the experience diversion kind.
The Verdict :
The first episode of Dontnod's Life is Strange 2 guarantees a greater, more intricate story than told by the predecessor, Though its social reactions feel expansive and rather awkward up until now, its center story of fellowship and clique between two conceivable characters is as of now gigantically contacting. With Life is Strange 2, DONTNOD has overhauled and refined each component that made its ancestor fruitful, while sprinkling some supernatural new increases in with the general mish-mash to make a basic kind pushing background that isn't only for fans.
Binding The Powers Of Nature: The Caster Gun
Thursday, February 13, 2020
Brave Browser the Best privacy-focused Browser of 2020
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.
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- Download Pubg Mod For Gta Sandeas
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